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04
time_cube
2
Time_Cube
TimeCube invites visitors to a journey through the flow of time in a digital world. It combines the exploration of a virtual world, with the manipulation of a physical/tactile object , using the technique of projection mapping. The installation includes an Arduino sensor and a polyhedron structure made of cardboard. Part game, part visual experimentation, visitors are invited to play with the “space-time continuum” of this abstract universe, through the manipulation of a single object, a cube -shaped clock.
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