Cityflux
Digital environments are, among other things, characterized by their power to represent a space to navigate, a representation with its own geography, in which one reports on navigation and spatial and temporal changes as a visit to a distant or virtual world . The video projection creates an immersive virtual architecture, which places the user in a visual and sound narration. In this architecture, the video image constructs a space. The light and shadow of the video image activate the environment, while the narration activates the interface.
Can the video image be used as the main way to create an interactive work that is similar in terms of evolution but also video game interface? What kind of interactive narration can we achieve with the use of pre-recorded videos? For this purpose, the Cityflux project proposes experimentation with pre-recorded video sequences with which the user is invited to create a space and / or an evolutionary history.
The Cityflux project aims to explore the relationship between the art world as an installation, the world of video games as real-time 3d interaction, and the world of cinema as projection and proposes an experiment on some possible relations between these emerging technologies. but also about the possibilities they have to offer as a tool for creation and communication.